THE GLASS ROOM

“TOUCH: MATERIAL – IMMATERIAL”  – THE GLASS ROOM IMMERSIVE EXPERIENCE

The Italian artist Fake plays with the senses in an installation where you literally immerge yourself into the “digital matter”.

“What is digital materiality?
We are in a process of redefinition of the meaning of matter.”
(Stefano Fake)

“Digital materiality” is an oxymoron.
Comprised of electrical signals and code, the digital has no physical matter.
It cannot be seen, it cannot be touched.
It has no weight, no shape, no form.
It is by definition immaterial.
So what is “digital materiality”?

“TOUCH: MATERIAL – IMMATERIAL” Is an artwork that recreates and amplifies the sensation of “touching the light” through the use of video projections and transparent and reflective materials.

While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside.

A lifelong flow of constantly changing images wraps the spectator.

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L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge letteralmente nella “materia” luce.

Un’opera d’arte che ricrea e amplifica la sensazione della luce e della attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti .

Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento.

Il mondo interiore si amplifica verso l’esterno.
Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.

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thefakefactory.com
stefanofake.com

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